Lectures in Language, Culture and Communication 24.03.2022

24/03/2022

Do 24.3. Bradley Wiggins (Webster Vienna Private University) 18:00-19:30 D2.2.228 Besprechungsraum Title: "Taking Games Seriously: Using Games and Simulations in Learning Environments"

Abstract

In the course of this talk, a clear and precise introduction to the fundamental aspects of games and simulations will primarily address their function within learning environments. An important first step is to distinguish games and simulations, and also to discuss inherent advantages and disadvantages of both as used in learning environments. One essential aspect to games and simulations not commonly associated with traditional learning process is an opportunity for the learner to fail. Sometimes referred to as the sandbox, the chance to fail without punitive measures can increase creativity in problem solving. Examples of both digital and non-digital games and simulations will be included. Several specific learning elements common to games and simulations will enhance understanding of using them in learning contexts. Such elements include: Kolb’s (1984) experiential learning cycle; a social constructivist framework; and, an often explicit emphasis on role-play and problem-solving.

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